Thursday, January 14, 2016

D&D Background Rough Draft

Dear Hashtag -

I don't post fiction particularly often, but I really enjoyed writing this particular piece, so you can have it anyway. This is the background information for a level one character, a warpriest named Sasha. I don't really have a campaign for her at the moment, which is too bad because she's awesome. On the other hand, I may just flesh her out, make her either an NPC in my world or a character in an actual, like, story. I haven't decided yet. I have decided that this makes me want to write character backgrounds like this for Davor and Alwedd, my current characters. I might work on that at some point.

Mom, this includes some graphic stuff, you may want to just skip this one.

Without Further Ado:
Sasha.



The sunlight glittered across Sasha's shield, displaying the glittering Sword of Justice in all its righteous glory. A paladin for Iomedae, Sasha strode across the clearing, ready and determined for the task at hand. The cult spreads out around her, and are no match for her spinning blade, her sturdy shield, and her divine glory. Having dedicated the past decade to obliterating the forces of evil, Sasha faces no hesitation about destroying these evil demon worshippers, until suddenly the forces in front of her break, and a young boy enters the clearing. Just to make sure, Sasha quickly checks to see if he is evil, and finds to her chagrin that he is not. She hesitates, unsure, and in that moment something heavy slams into her helm, knocking her to the ground. Immediately bound, gagged, and silenced, she watches in horror as the boy is summarily executed in front of her. 

This, it turns out, is only the beginning of the torture. Although the cultists aren't particularly creative, their brutal methods are effective, and Sasha repeatedly finds herself on the brink of despair, mind drifting as her body screams in agony as yet another hot poker finds her tender skin. Her days end in sweet unconsciousness and her mornings begin with prayer, seeking Iomedae's protection. Somehow she manages to shield herself and stays strong, and eventually the cultists give up. 

Finally, days or perhaps weeks later, Sasha is dragged out of her cell. One of the leaders speaks, but she can't make out the words. Her mind drifts again as he drones on, and she doesn't hear his questions, his fury, nor his final condemnation. As her body is carried upward, her mind slowly rejoins it, until she fully realizes her predicament. The chanting in the room is in some demonic language she knows nothing of, and the lewd dance the cultists perform makes her avert her eyes, knowing she will die a martyr on this pathetic altar in their profane fortress they call a temple. Strong and stalwart, she blinks back tears and watches, horrified, as the ritual nears completion. Finally, a woman emerges from the crowd, naked save for a bloody red gemstone set in her forehead. This moment sears into her memory forever. 

The woman walks slowly to the altar, chanting softly and then loudly, volume and cadence alternating in some seemingly random fashion. She takes a knife, and very carefully slices a series of wounds across Sasha's body, until her heart is in the woman's hands, still beating, still a part of her. Somehow she is numb, her body unfeeling, although her mind reels in fear and terror. The heart is placed inside a bowl, her blood used to fill a series of niches along the altar. A circle of blood. Runes of blood. An holy sacrifice inside, strong and unbroken. The ritual completes, and a demon more powerful than any Sasha has ever seen emerges. His fury is palpable, but he stares down at Sasha in amazement. After seconds, minutes, hours, he turns to the woman.

 "Your sacrifice is acceptable. My lieutenant and his army will ally with you, under your command." His voice is deep, and Sasha is horrified to realize that somehow she has understood his vile tongue. The massive demon turns again, places her heart back within her chest, and somehow forces her to use her own divine power to heal herself. He picks her up as though she were a small child, cradling her weak body in his arms, and carries her back through the magic circle, deep into his demonic home. As he walked, she watched an army stream past her, hundreds of demons swarming through circle, and wondered how it was possible she was worth so much. 

She had the opportunity to find out, as the days and weeks passed. Where the cultists had brought her close to breaking with their violent yet effective methods, the demons forced her mind to dance a line of sanity she never thought possible. Creativity was not their problem, and often when her mind drifted she knew that if it weren't for the divine protection, this powerful shield that allowed her to keep some parts of herself separate, everything that made her Sasha would eventually be lost. Her body burned, her mind burned, but somehow a tiny pocket of her soul, a miniscule tidbit of her mind, was kept safe. Secure. Holy. Devout. Whenever she awoke, the demon watched her, laughing, as he placed her hand upon her chest and healed her with her own faith.

She kept Faith. She kept knowledge that she was not this broken body, not this broken mind, but that she was Sasha, a divine warrior of... something. The rest she lost.  Her childhood was burned in a fire that scorched her feet. Her faith healed her. Her first romance was pierced repeatedly with tiny needles inside her belly button. Her devotion healed her.  Her vows and divine order disappeared in the death of a dozen small animals and three infants as she screamed in fury and fear. Her belief healed her. Her time serving Iomedae was driven out as she wept, each tear matched with a drop of blood. Her piety healed her. 

Until one day, the last ounce of strength was gone. The god she once served, she could no longer remember. The honor, faith, peity and devotion had been obliterated in pain and horror. When he placed her hand upon her chest, she no longer healed. Her faith had at last, failed. Laughing, he brought in another man and used his power to bless her, the shining glory of his faith blinding her and awakening something inside. The demon placed a sword in her hand and she stared at it for a long time, until the comfortable familiarity of it awakened something more and she reached out for something. A shield was placed in her hand, and that far corner of her mind awoke, distant, but familiar with sword and board. She stretched for a moment, and then smiling turned toward the demon. 

He smiled in return hideous and vile, and when he spoke she understood nothing that streamed forth from his mouth. She smiled more broadly, stepped forward, and slammed her sword deep into the demons chest. 

He roared. 

He bled. 

He staggered to his knees, confused and furious, and bellowed deeply. A group of demons charged through an entryway, and Sasha fought brutally and mercilessly. She fought for her life, which she had forgotten. She fought for her mind, which she had lost. She fought for her soul, which she had somehow managed to shield. She was nothing but Sword, Shield, and Faith. 

She wasn't enough. Struggling, beaten, shield cast aside and sword broken, she failed. A spear hurtled toward her throat and she prayed, accepting her defeat. 

The demon swatted it out of the air, rage and fury filled his face, and he declared her sentence. "Make her suffer it all, but do not give her the mercy of death." His face twisted into a smile, still full of hate. "Let her drift in misery forever, that her soul may never return to a divine realm." 

The pain lasted an eternity. 

She floated, lost, for eons. 

Sasha knew nothing but pain. 

Slowly it ebbed, and Sasha knew she was Sasha. And pain. 

And the pain ebbed further, and Sasha remembered pain, and her Faith. 

Her pain eased, and Sasha knew her pain. And her Sword. 

The pain faded, and she remembered the pain and her Shield. 

The pain ended, and she floated lost, until her Faith cradled her. Her Sword guided her. Her Shield protected her and finally she no longer felt pain. 

A flash of color sprang across the empty nothingness and a thing emerged, wholly indescribable. It spoke in whispers of color and taste, and she spoke back in sound and pain. Curious, it took her in, restored her body to health, and listened. It listened to her story and spoke in vision and smell and she reeled under the onslaught of flavored syllables and colored smells. Finally it grew bored, and with a grunt of disgust shoved her through a door. 

She fell. 

Plummeted. 

Hurtled. 

Down. 

Deep. 

Until another door opened and she landed in a crumpled heap in a forgotten cottage on the edge of a forest. A small, decrepit old man walked in, shrieked, and fled. A few moments later a young cleric entered. He gave her his cloak and took her to his temple, where he nursed her back to health, back to sanity. He taught her his prayers and she took to them with fierce devotion. He taught her the glory of Bellistor, the teachings of his order, and the simple Faith that served in this crazy world. As they spoke, long conversations over hoeing vegetables and painting blood runes, he knew she was unfit to be a Paladin. 

Her soul was shattered. 

He spoke further of his Clerical duties, his devotion to Bellistor, his order and what their vows meant and as time passed, he knew she could never be a cleric either. 

Her mind was broken. The first he could never fix, the second he could dry.  

He worked with her, prayed with her, slept with her and fought with her, and slowly she healed, but as she healed she grew restless, and he knew she needed more. Eventually he concluded she had potential to serve his god as a great divine knight. Her faith was strong, her sword was mighty and her shield was blessed. She painted his symbol across her shield, donned armor, and marched forth with three goals: 

Kill the Demon. 

Spread the word of Bellistor.

Find out what the fuck that Thing was and thank it properly.

Wednesday, January 13, 2016

40 x 40, Habitica, & Dice

Dear Hashtag,

So we have a tradition in our family where we make miniature bucket lists filled with (potentially) achievable goals. The boys are on their 10 by 10 lists (that is, 10 things by age 10) and Holly is on her 30 x 30, but alas... I'm too old for that list. And I found that my 30 x 30 list was... ambitious. Overly so, I think. To be fair, I wrote it when I was 25, thinking graduation was just around the corner and a successful career would spell the end of our financial troubles. While we're getting there, I decided to do things a bit differently for my 40 x 40. I picked 8 sets of things to have as goals/bucket list items, and for each of those sets I have 5 things. Tada, instant list. Needless to say, this was difficult.

My full list is actually on Pinterest, you can find the board here: 40 x 40

Well, technically those are the ones I haven't completed yet. Which is most of them.

So anyway, I'm doing this Habitica thing, which I would highly recommend. It is basically an RPG for your life - you add your own habits, daily tasks, and to-do list items, and you get experience and treasure for completing them. It is a gamification thing, but it actually helps, particularly if your friends join! So if you do decide to join, let me know so we can team up and go questing together. That adds accountability and helps me, at least, try harder.

But I don't want to add my 40 x 40 things here, since they are such huge and lofty goals and would just sit there. Instead, I started this monthly dice challenge where you roll a die and work on that specific thing that month. I think this would be a great way for me to focus in on my list. It is random, fun, and allows me to shift focus from month to month so I don't get bored.

But instead of picking specific goals, I'm going with 6 of the 8 categories, and then I'll select a specific one from that category to work on. My categories are Career, Finances, Experiences, Learning, Self Improvement, Travel, D&D/Gaming, and Sexy Time. I think career and travel are outside the bounds of this particular method, so my six dice categories are:

1. Self Improvement
2. Finances
3. Experiences
4. D&D
5. Sexy Time
6. Learning

Now, it is important to note that I don't actually have to achieve my goal in any given month, just that I have to make an honest effort. And I may end up splitting some of these up in the future and pulling Finances, since right now there isn't much to do in terms of "honest effort" toward purchasing our first home. We're just not there yet.

Anyway, wish me luck!
Dom

Friday, January 8, 2016

Top Ten Podcasts (Part two)

Dear Hashtag,

Here's the remainder of my top ten podcasts. But first!

Current Stats:
Total Number of Episodes downloaded:18
Total Playtime of downloaded episodes: 9:40:20
Total Number of Podcasts Subscribed: 111
Total Number of Unlistened Episodes:11127
Estimated Time of Unlistened Episodes: 35 Weeks, 4 Days, 3 Hours, 12 Minutes, and 43 Seconds
Podcast I'm in the middle of: The Story Collider; Fugitive Waves; Hidden Brain - This took me a while to write, so you get a glimpse at my playlist...
Number 6: Gastropod

This delicious podcast is all about food - food science, food history, food facts, food stories... while I don't recommend listening while on an empty stomach, the show is full of delightful tidbits about food. I recently listened to an episode about where "Natural and Artificial Flavors" come from, and the difference between the two (hint: think legal, not scientific), and the episode about cheese was phenomenal. Heading on two years old, this show has skyrocketed to the top of my list since I started listening.

Mom, this show occasionally has fowl language, but never anything foul.

Number 5: Radiolab

This podcast is great, one of my personal favorites for years. Full of sciency stories, this should already be on your list. If you aren't listening to this podcast, get started ASAP. I have found, however, that I particularly enjoy their Shorts, which are one self enclosed story, rather than full episodes which are anywhere from four to ten stories along a theme, but... whatever. I think this is the second or third podcast I ever discovered, and I still listen to it today.

Mom, this show rarely has bad language, and if they do they give a warning. Their full episodes never do - they are prepped for public radio - but the Shorts can occasionally. 

Number 4: We're Alive

 This podcast was recommended to me by a coworker, and it is my favorite (and one of very few) fiction based podcasts. It tells the story of a group of survivors in a zombie apocalypse, and I have to say... these guys are way smarter, better developed characters and more terrifying zombies than anything you'll find in Walking Dead. The story is told Radio Show style, with various characters voice-acted by different people, and a shifting narrator from characters writing in "journals." It is deep, evocative, and occasionally sexy (but nothing too risque so far).

Mom, this show does have language. I doubt this is up your alley anyway.

Number 3: Good Job Brain

This is my favorite "Trivia/Game Show" podcast. It is just a group of friends who pick a theme, research trivia around the theme, and then quiz each other. Every fifth episode is an "All Quiz Bonanza" which means there isn't really a theme, but they don't tell stories or background for most of it, just quizzes. Both formats are tons of fun. A few of the segments are annoying - ELVIS in particular gets under my skin. Overall, though, this show has me laughing all the way to work.

Mom, this show doesn't really have bad language, but is full of puns. And poop jokes. So many poop jokes.

Number 2: Revolutions

I can't even begin to express to you how amazing this show is. Mike Duncan, the podcaster, originally worked on the History of Rome Podcast, which is amazing. When he eventually ran out of Rome to History about, he started this project. He first discusses the Glorious Revolution in 17th Century England, then the 18th Century American Revolution, followed by the the French and then Haiti. I'm currently in the middle of the French (ok, the dawn. They just stormed the Bastille) and I must say, this series is phenomenal. The episodes are short, with long arching discussions over each "season," and an impressive amount of research, source material, and simplification. His understanding of the material is magnificent, and he really brings the events to life. I can't say enough good things about it. Anyone with any interest in history, politics, economics, liberty, freedom, America, France, terrorism, humanity or modern social mores should consider listening. And then listen. At the very least to the season which pertains to their country (If/when it is covered, if it hasn't been already). I can't wait to see where else this goes.

Mom, I don't remember any language in this, although I suspect as he moves into modernity some of his sources might be brasher. He'll probably edit though.

Number 1: Hardcore History

You knew my top two would both be History, right? I'll have you know, I left at least half a dozen history podcasts off my top ten. Dan Carlin... is amazing. This podcast is why I listen to podcasts. This podcast inspires me to read, to write, to live a better life. He has a political one too, which is decent, but Hardcore History is the most amazing podcast in existence. The episodes are LONG - hours and hours, and he breaks big topics into multiple episodes - WWI is 6 episodes and clocks in at just under 24 hours. The episodes are complex, and I can't listen to them while doing brain work - coding or difficult issues - but they are perfect for long walks or quiet evenings playing Civilization.

Right now they are available back to the Khans series - he sells the older ones. If you ever want to buy me his complete collection, they aren't too expensive, a buck a show, and considering how long they are that really isn't asking much.

Mom, the language here is pretty safe, but he doesn't squirm away from graphic details, and since his topics often cover war, that can get intense.

So that's my top ten list! Sorry it took me forever!
All my love,
Dominic

Wednesday, January 6, 2016

10 Things I Can Do that make me Happy

The following is a list of ten things I can do on any particular day that make me happy. This is really for me, so if you don't like them, bugger off.

  1. Play Civilization
  2. Play a board game
  3. Play D&D
  4. Have super hot sex with my lovely wife
  5. Take the boys to a park, museum, or community event
  6. Eat some seriously delicious chocolate
  7. Accomplish something difficult at work
  8. Clear all my dailies on Habitica (yeah, right)
  9. Go to the Beach
  10. Hang out with friends


Sunday, April 12, 2015

Top Ten Podcasts (Part One)

Dear Hashtag,

Here's the first few of my top ten podcasts, 10-7. But first!

Current Stats:
Total Number of Episodes downloaded:18
Total Playtime of downloaded episodes: 11:40:37
Total Number of Podcasts Subscribed: 93
Total Number of Unlistened Episodes: 8101
Estimated Time of Unlistened Episodes: 31 Weeks, 1 Day, 23 Hours, 39 Minutes, and 32 Seconds
Podcast I'm in the middle of: Radiolab

And now, #10: The Sporkful

Billed as being "Not for foodies, it's for eaters," this podcast takes the tradition food show, chops it up and makes guacamole out of it. The host, Dan Pashman, interviews his guest (typically only one, but occasionally a panel) about one specific kind of food, from chicken wings or guacamole to Matzoh or Chocolate. Whatever he's discussing, Dan asks the hard questions, like whether it is more important to have bite consistency or bite variety, how good the mouth-feel is, and how to solve tortilla breakage or matzoh snapping. Whether you care for the food or not, Dan's light attitude and serious agenda makes this a fun and educational podcast.

Just don't listen if you're skipping lunch, because trust me, you'll regret it.

Mom, you don't have to worry about language on this one. 

Next up, #9: Ask Me Another

Produced by NPR and WNYC, this show is hosted by the marvelous Ophira Eisenburg, in front of a live audience in Brooklyn (most of the time. Every now and then they hit the road). For the bulk of the show, two competitors square off against each other for trivia, word games, and puzzles. There's a guest, who she interviews very briefly and then torments with a quiz segment, and a final round, where all the previous round winners compete, spelling bee style, for the title of Champion.

All of this is fun, light, and interesting, but my absolute favorite part is that they have a house musician, and 90% of the time it is Jonathan Coulton. I've liked this guy for a long time; he has a silly, folksy style that is pretty funny, and a lot of his music is free (all the ones on that page with smiley faces). Some day I'll buy all his albums... but he makes this podcast. He typically places a couple of musical interludes, and there is usually one music segment where the questions are sung (and often the answers too). While some musical purists would be appalled at his butchery of the Beatles, YMCA, or songs about different cities all over the country, I find them to be hilarious and unquestionably the best part of an already great show. If you like trivia or quiz shows AT ALL, this podcast is for you.

Mom, this show was made for radio, so you should be fine with the language here. 

Number 8: Shake, Rattle and Roleplay

This is my top RPG podcast, for a few reasons: the episodes are relatively short, they talk about food, and they have tips and advice that is helpful no matter what game you're playing. Billed as "High Trust, High Drama" role play, they have great advice on world building, character creation, props, acting, and in every episode: food. Any podcast that spends this much time on ways to feed a horde of hungry gamers is a podcast I enjoy. Ultimately, this podcast has only one real downside, and it will probably result in this being taken out of my top ten in short order: not enough episodes. A tragic but inevitable end, pod-fading is a serious issue sometimes, and this podcast seems to have fallen victim to it.

Mom, the language on this one can get a little salty, but I doubt you're interested anyway. 

And finally (for today) #7: Lexicon Valley

This podcast is all about language, well, the English Language, and all the various idiosyncrasies, bizarre histories, and grammatical histrionics involved therein. Primarily involving spoken English, they cover topics ranging from the history of profanity to 'R' dropping accents. The two hosts are clearly friends and they both often take the position of devil's advocate in order to show both sides of an argument. They interview linguists and historians, primarily, in order to gain a fuller understanding of any given issue. Sometimes they do shows which are related to current events, but generally they just cover whatever linguistic quirk catches their attention that week.

Mom, the language on this podcast varies widely from one episode to the next, but if an episode does contain strong language, they put a warning at the beginning of the podcast AND in the show notes.

So there you go. I'll post soon with more of my top ten!
Dominic

Sunday, April 5, 2015

Why I listen to Podcasts (and you should too)

Dear Hashtag,

This is the first in a series of discussion on podcasts, including why I listen to them, my methods for listening to them, and my favorite podcasts, along with reviews, if I get that far. My current subscription list for podcasts is nearing 100, and I generally manage to get through the entire list about once a week or so, which is a lot of listening time, so I feel comfortable declaring myself an expert as a podcast listener. To start, here are my stats.

Current Stats:

Total Number of Episodes downloaded: 12
Total Playtime of downloaded episodes: 7:55:38
Total Number of Podcasts Subscribed: 91 (80 with episodes available)
Total Number of Unlistened Episodes: 8022
Estimated Time of Unlistened Episodes: 12139 Hours. Or 1 Year, 20 Weeks, and 19 Hours.
Podcast I'm in the middle of: The Tome Show

3 Reasons Why I Listen to Podcasts:

#3. Podcasts act as white noise. Particularly at work, podcasts allow me to ignore the office distractions, the pointless conversations, and the general noise and hubbub of the cubicle farm. When I'm doing something mundane, a good intellectual podcast helps pass the time without me getting bored and wandering facebook for the sixth time that hour. When I'm doing something that takes significantly more brain power, a music podcast or a topic I'm more familiar with helps me concentrate and focus on the task at hand.

#2. Podcasts make the commute go faster. While I try to read on the bus itself, I listen to podcasts on the walk to the train station, or from the bus stop to work, or down to the grocery store. In these moments I tend to prefer story oriented podcasts, or the stuff that is harder to concentrate on at work, like history podcasts or the faster moving trivia shows.

#1. Podcasts Educate! Podcasts Inform! Podcasts Entertain! Podcasts are, well, just plain awesome. Podcasts have all the advantages of radio, with a few extra to boot. They can be as long or short as the podcaster desires. They can be as foul-mouthed as they want, and can discuss topics which would never get past the censorship boards. They generally have far fewer ads, with most having one or two sponsors (although I can't even begin to explain how tired I am of hearing about Audible).

So that's why I listen to podcasts. Soon I'll have my top ten up, and then I'll probably start doing specific genres and discussing the podcasts I listen to within those genres. Mixed in with those I'll talk about the methods I use, the crazy ways I organize things, a full list of my current subscriptions, and more. If it lasts long enough, I'll start doing reviews of individual podcasts.

Thanks for reading,
Dom

Thursday, September 18, 2014

Alternative Play: D&D Miniatures "Draft"


So, one of the biggest issues with D&D, in my experience, is the difference in investment required by players compared to DM's. When you play extended campaigns with the same group and are all enjoying the game, the player typically needs to buy (at most) a book or two, while the DM buys another book or two on top of that, plus extra dice, pencils, maps, terrain tiles, food, and of course, miniatures. Now, there are solid arguments about not using minis, or about alternatives to minis, but I personally really like them and enjoy having them. But, as a DM, it can be really really hard to justify having them.

So, basically, this is a way to have a really unique D&D experience.

Requirements


First and foremost, this system would fundamentally require the new edition of D&D. Not that it would be impossible for 4th or Pathfinder, but with those systems character creation takes longer, which is a significant hindrance. Being able to quickly build and run a character would be essential. I suppose if every player has access to Hero Lab, that could work, but...

Each player should have a Player's Handbook or, at the very least, a printed copy of the Basic Rules. And Dice. And a pencil.

The DM should have also have a Player's Handbook, mostly for rules clarification and spells. This would be less essential as system mastery increases. In addition, the DM should have the Monster Manual (which is available soon). And Dice. And a pencil. And probably index cards. (See? Already the investment level for this player is higher than the others!)

Finally, every person at the table should bring a brand new, unopened set of random miniatures from the new 5th edition line. (These boxes have 4 minis. The older boxes, if you found them online, typically have more. If you use these, you might want to alter the Draft to reflect that. Regardless, each player should have a box with the same number of random minis).

The Draft and Build


Each player (including the DM) rolls a D20. Break ties however you want - Rock Paper Scissors Lizard Spock is good. In order, each player opens their draft box and pulls out their four random minis, putting together anything in pieces (if necessary) and giving everyone ample opportunity to ooh and aah or tremble in terror. Once all the minis are on the table, they should be sorted into two rough piles: Playable Minis and Monster Minis.

You can reroll the D20 here, or keep the existing order, but personally I think rerolling would be better. No matter what he rolls, the DM goes last, though. Each player chooses a Playable Mini, which they will use to craft their character. The DM goes last, and chooses one which will become an NPC. The remaining Playable Minis are thrown in the pile with Monster Minis. Then, the order reverses, so the DM goes first and the guy who picked first goes last. The DM picks one miniature from the pile. The other players then pick one mini each, which will NOT be used by the DM (as a variant, you could allow the player to choose, either the DM can't use it or the DM MUST use it. So if you get a dragon, a player could choose that the DM has to use that monster somewhere). At the end, each player should have one PC mini and one bonus mini, and the DM should have one NPC mini and one monster mini. The remaining pile of minis, which should be two for each player, is given to the DM to use as monsters during the campaign.

Then everyone takes a break. The players draft characters, trying to build something which resembles their miniature. The DM sorts through their minis and tries to build some kind of rational campaign out of the chaos, and assigns a starting level, probably somewhere 1-3 (but if they end up with a large number of high level monsters it could conceivably start higher).

The Game


Then the DM runs their game. The draft and build should take an hour or two at most, with an emphasis on getting started right away. The DM runs a quick intro and plays out a combat or two and some RP, and they MUST use at least two of the minis they obtained. Then, each week, the DM should run additional encounters until they've used at least half of the minis they acquired, and until at least a month has passed. If they manage to build a story with a rational beginning, middle, and end all the better.

Finally, after the DM has run his adventure, the group as a whole decides: continue with their current character? Or Re-Draft and do it all over again, with new minis and new characters and new villians and new monsters. If the group wants, they can redistribute the minis to whoever they originally belonged to, or give them all to the DM, or keep the two they selected and let the DM keep their selections, or whatever they think is mutually acceptable.

Ideally, I think, you could let everyone keep their selection and rotate DM's. Maybe with a shared Monster Manual so everyone doesn't have to buy a copy. 

Conclusion

This method of playing D&D would allow for a unique and interesting play experience, with fun character building and some anticipation of what your party is getting into. The costs of getting a decent number of miniatures are more evenly distributed through your gaming group, and the campaign would be relatively short and fast paced.

Potential downsides? You only get one Kobold, and need four or five for a reasonable encounter. Or you get five CR 1 monsters and everything else is CR 12. (Not likely). Creative DM skills would definitely be put to the test!